The short answer is: yes, but…. We first need to define how we want the API for macros to look like and how to prevent users from shooting themselves in the foot too easily using them. Also, macros are challenging for a visual debugger, we also need first to have a clear vision of how an IDE would handle that (I have not yet looked into how top Lisp IDE managed that, though I hope they have solved it elegantly).
About the ETA, we had a strong need for macros in our Android bridge, though that need might be gone now that Red’s startup time has been vastly improved earlier this year. Answer to that should come in a few weeks, once we merge the existing Android backend with our new GUI engine.
It already has, along with multi-typing: you can specify one or more allowed types for function arguments, return value and local words. Only arguments type-checking is implemented for now, the rest will come on the path to 1.0. The most interesting part of optional typing is how much the compiler will be able to leverage it to generate much faster code when everything is mono-typed. Though, we will find that out after 1.0, once we will work on the self-hosted compiler and toolchain. As the current toolchain has a limited lifetime, we try to avoid any non-mandatory feature before 1.0.
Certainly. Increase in computation power is now horizontal, with multiple cores, multiple processors and distributed architectures, so, strong concurrency support is a key part of a modern general-purpose language.
For now, the model we aim at is the Actor model. It is a good fit for Red and would provide a clean way to handle concurrent and parallel tasks across multiple cores and processors. Though, a few years has passed since that plan was made, so we will need to revisit it when the work on 0.9.0 will start, and define what is the best option for Red then. One thing is sure, we do not want multithreading nor callback hell in Red. ;-)
As Cheyenne’s author, I have strong plans for a new web application server with much better scalability than what you could achieve using Rebol. Red 1.0 should come with pretty strong server-side programming abilities out of the box, then on top of that, we’ll provide a modern framework for webapp creations (think GWT or Opalang-like approach).
In addition to that, we’ll have a Cheyenne RSP compatibility layer for running old Cheyenne scripts aiming at at drop-in replacement for existing webapps.
As soon as possible, maybe for the upcoming 0.6.0 release.
Possibly. We will experiment with that in one of the 0.7.x releases. We will have to see how such abstraction could integrate in our future concurrency model.
Absolutely, our GUI engine already features a camera widget (in our Windows backend). The work on Android backend in 0.6.x version will bring wrappers to all the common hardware features.
As Red/System is an embedded dialect of Red, Red’s upcoming modules system will allow inclusion of Red/System parts, so a separate modules system for it is not necessary for now.
Strictly speaking no, as you won’t be allowed to create new functions from Red/System at run-time (but you will be able to create new Red/System functions from Red dynamically). The other first-class features will be possible (to a greater extent than today): passing function! pointer as arguments, returning a function! value from a function or assigning a function! pointer to a variable.
Red will feature a complete networking layer in 0.7.0, including async IO support, through a nice high-level API (similar to Rebol’s one). So DNS, TCP, UDP and many more common protocols will be built-in, fortunately, relying on a very lightweight API, unlike Go’s net package. ;-)
We have a modules system planned for 0.8.0. Design details are not yet defined, though we’ll strive to integrate the best ideas from other existing package managers around.
We’ll have a built-in unit testing support, probably starting with a lightweight one integrated into our upcoming modules system.
Self-hosting Red means rewriting the toolchain (compilers, linker and packagers) in Red (currently written in Rebol2). Technically, 0.6.0 should have all the needed features for starting such rewrite, unfortunately, we currently don’t have the resources to start such big task while continuing the work towards 1.0. The self-hosting work would not be a port of the current toolchain, it would use a very different architecture (because of JIT-compilation requirement and extra features of Red compared to Rebol). We aim at a programmable modular toolchain model, not very far from LLVM (just simpler and magnitudes smaller).
To be accurate, fully removing Rebol2 dependency is a two steps process:
Red 2.0 is mostly about rewriting the toolchain in Red, which represents only 25% of the current Red codebase (the other 75% part is the runtime library). Moreover, the modular architecture and public API of the new toolchain will make it much easier to write and integrate contributions from third-parties, so we’ll gear all our efforts towards involving as many skilled contributors as possible. If you want Red 2.0 to come quicker, helping Red’s user base grow up by contributing, writing apps, docs and tutorials is the best thing you can do right now. ;-)
Definitely an innovative IDE. ;-) Beyond that, I believe that a successful Android app written in Red could do a lot to spread Red usage widely. If you have a great idea for such app, you’ll soon be able to code it in Red 0.6.1, with full Android support.
In Red, like in Rebol, docstrings are allowed in functions (and in modules once we have them), so they can be processed more easily than comments (which exist only when the source is in text form). That’s one of the tangible advantages of having an homoiconic language. That is also how the help command works in the console, it extracts information at runtime from functions and the environment.
That said, if you want heavier documentation embedded inside your code, you can easily define your own format for that and writing a preprocessor for it should be almost trivial using our Parse dialect (either in text form or after loading, in block form). You can go as far as implementing a Literate Programming layer if that suits your taste, like this one made for Rebol.
That’s all for this time, if you want to discuss some parts deeper, you are welcome to join our chat-room on Gitter, which is way more convenient than Blogger’s comment system.
See you soon for the 0.6.0 release, don’t miss it! ;-)